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PostPosted: Tue Jun 18, 2002 11:11 pm 
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Pentium 3, Windows 98, 64 MB, PS2 mouse : works with some ds1 as Tristram, Duriel but don't work with big DS1.


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PostPosted: Tue Jun 18, 2002 11:27 pm 
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Yup, certainly because of your Ram. With my P120 and 32 MB I could hardly edit more than tristram and Duriel. harogath is uneditable. But I can make easily a little more free ram by a trick : near all the tiles have at least 32 transparent lines, so I can reduce the size of each block, and they are many. I'll include that as an option in the .ini in the next version maybe.

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"Sorry I can't give you offsets or anything, my dlls are always very mutant compared to what's in the release" - Isolde, aka Peter Hu, 30 Jun 2002


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PostPosted: Sat Jun 29, 2002 11:50 pm 
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Athlon 800MHZ, 128MB RAM, Win ME, PS2 Mouse - No problems, works Great! :)


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PostPosted: Wed Jul 24, 2002 4:50 pm 
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yes this is a fairly old topic, however, i used to be able to use this, i stopped for a while cuz i went away for a week, came back and all of the sudden, when i try to run this it opens up as a big blurry purple blob... whats goin on here? I tried changeing my display settings and reinstalling but i got nothin

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PostPosted: Thu Jul 25, 2002 1:31 am 
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What version are you using, ds1edit.zip or win_ds1edit.zip ? Did you delete the .bin that are in the data\tmp directory? What do you mean by a big blurry purple blob, is it "just" a palette/colormap problem or does the prog can't initialize the screen at all? Does it only happen when you use the new "Night" mode...

Try to be more accurate, and I should be able to tell you where the problem is. For now, I think this is a data\tmp\*.bin problems : I have changed the palettes & colormap method since the last zip so you have to delete your old ones before launching it (as I said in the ds1edit post).

If you need (and can), send me a screenshot of what you have, that too can be usefull.

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"Sorry I can't give you offsets or anything, my dlls are always very mutant compared to what's in the release" - Isolde, aka Peter Hu, 30 Jun 2002


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PostPosted: Thu Jul 25, 2002 6:43 pm 
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sorry, big purple blob as in i can still see a little white blob moving behind it (the cursor) and when i click on something it changes colors (not the purple blob but the multicolored blobs (tiles) behind the purple blob) so i thiunk it is a palette problem, i just dont understand it cuz it used to work fine. im not using the win_ds1edit.zip, just ds1edit.zip. i dont use night mode either, i cant find it lol, the purple blurry blob comes up right when i open it. ill send a screenshot in a sec

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PostPosted: Thu Aug 01, 2002 6:14 am 
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Just a question - how can you have Win_DS1Edit edit other maps like Rogue Encampment, Lut Gholein, etc.? Thanks.

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PostPosted: Thu Aug 01, 2002 6:19 am 
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MikeTheGreat wrote:
Just a question - how can you have Win_DS1Edit edit other maps like Rogue Encampment, Lut Gholein, etc.? Thanks.


Read this: http://dynamic2.gamespy.com/~phrozenkee ... .php?t=724

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PostPosted: Fri Aug 02, 2002 1:27 pm 
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:( Sadly, I'd like either to work, but niether does on my....erm...ah...ok:

PPro 200 w/64 megs and an old 4 meg Matrox vid card...


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PostPosted: Fri Aug 02, 2002 1:31 pm 
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Hmmm what OS do you run and what do you do to try to use the ds1edit ?

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PostPosted: Sat Aug 03, 2002 12:48 am 
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Pentium II MMX 350 MHz, 64 Mb RAM, ATI Xpert98, Windows 98, PS2 mouse: works


A friend of mine got a problem with ds1edit (since his English is poor, I´m asking instead of him :mrgreen: ).
Whenever he starts it, he gets the following error: (I think it was when opening Tristram, but happened in others as well, program always stopped when loading those pcxs)


load ds1edit.ini
read gamma correction table (Data\gamma.dat)
loading pcx............................Shutting down Allegro
Exiting due to signal SIGSEGV
General Protection Fault at eip=000329fd
eax=00000000 ebx=00000000 ecx=0000002c edx=00009c00 esi=00000000 edi=00060338
ebp=0000022a esp=e13e4980 program=D:\DIABLO~2\DS1EDIT.EXE
cs: sel=00af base=ac756000 limit=e1414fff
ds: sel=00b7 base=ac756000 limit=e1414fff
es: sel=00b7 base=ac756000 limit=e1414fff
fs: sel=0087 base=00016b30 limit=0000ffff
gs: sel=00c7 base=00000000 limit=0010ffff
ss: sel=00b7 base=ac756000 limit=e1414fff
App stack: [e13e5000..e1365000] Exceptn stack: [02533178..02531238]

Call frame traceback EIPs:
0x000329fd


His PC configuration is: Windows 98, 512 RAM , Geforce 2 MX 400 , Pentium with 1200 MHz, PS2 mouse


I noticed that Apocalypse Demon had a similar problem with Tristram, perhaps it´s caused by the same bug :-|


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PostPosted: Sat Aug 03, 2002 12:51 am 
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Eldon, that machine is below the minimum specs for Diablo II in the first place. Congratulations on getting anywhere at all!

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PostPosted: Sat Aug 03, 2002 11:50 am 
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You should have a "debug_tristram.txt" or something like that, can you send it to me ? That might help.

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DT1 Tools - DS1 Editor - MPQ list file - Extracting D2 Animation tutorial
"Sorry I can't give you offsets or anything, my dlls are always very mutant compared to what's in the release" - Isolde, aka Peter Hu, 30 Jun 2002


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PostPosted: Wed Aug 07, 2002 7:52 am 
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Knight

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hehehe...I feel silly...

I had a HD crash on 1 system, so I moved my secondary over...Allegro was in C:\Windows\system...oops!

So...I may have the solution. Btw, I run Win98, osr2.

Oh...I'm a bit of a tech...and I do know how to run a clean system...(not that I really do, but I've cleaned out the startup in msconfig. ;) ) I get freezes...but...I've run every mod I wanted to! :)

Btw...not only do I lack speed...the PPro is missing MMX. :)


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PostPosted: Wed Aug 07, 2002 11:57 pm 
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Knight

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WOOHOO!

I fixed it...and installed the new version of win_ds1edit...

It works great! Now I just need ta figger it out... :D :D :D


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