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PostPosted: Wed Jun 19, 2002 10:10 am 
 Post subject: (win_)ds1edit TO DO list
 
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Joined: Sat May 25, 2002 2:39 pm
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Location: La Garenne Colombes (near Paris)
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DS1EDIT.EXE & WIN_DS1EDIT.EXE



ALREADY DONE List

  • general options
    • WYSIWYG editor ! (display Tiles like in the game)
    • direct reading of DT1 / TXT / Palettes... from either the MPQ files or from a Mod Directory (like -direct method)
    • 2 working modes : Tile / Objects (Paths in progress)
    • can always view Objects & Paths, whichever the Mode
    • objects view by name or by Type-Id
    • easy-to-use display of objects & paths (no tables)
    • no last sub-path of a path is missing (no bug ;) )
    • user options in .ini
    • screenshots
    • zooms / scrolls
    • gamma correction
    • incremental save (fortress.ds1 will be saved fortress-000.ds1, then fortress-001.ds1, ...)
    • quicker starting after 1st time it was launched
    • multiple DS1 loading, by a list-file
    • copy / paste between different ds1 work, but the result depend of their DT1 list (same list = ok, different = most likely to have problems)
    • 'Shadows' layer edition is implemented
    • walkable infos preview, 2 mode : simple or very accurate
    • 'Night preview' mode : see the level in darkness, like the Den of Evil. Not as good as the game, but that gives an idea.
  • Tiles Editing mode
    • multiple select / deselect
    • copy / delete (real-time preview before paste)
    • hide / show selection
    • layers display toggle
    • edit 1 cell (multiple layers at a time) : view all the available tiles of the map
    • multiple Undo
  • Objects Editing mode
    • objects split into the Object itself and a 'Label'
    • multiple select / deselect, either objects or labels
    • insert 1 object
    • move the selection
    • 1st path always attached to its object when moving (avoid crash when testing the map)
    • copy / delete the selection (only objects)
    • undo (but only 1 step)
    • can select NPC from other acts


TO DO List
  • paths editing
  • ini option : put cursor in screenhsots Y / N
  • auto-save (10 min default)
  • reduce memory usage (none / small & quick / large & slow ) ---> transparent line dt1 check
  • resize, create from scratch, add / del layers
  • change drawing priority (prop1) (multiple tiles at once)
  • copy from 1 layer to another (on the same map)
  • "view same random" button to make works in the Tile edit window
  • filter the tile edit list with 32 buttons max (1 for each dt1 of the map)
  • minimap (like warcraft / starcraft, etc). Toggleable (² key, near the Tab)
  • load / close x ds1 at run-time
  • display animated floor (easy in fact). Put it as an .ini option



Recquire advanced coding skill (LOT harder, maybe another prog ? Or ... maybe never

  • display real objects / monsters (Dcc, ouch. Just the 1st frame will be an exploit)
  • lvl*.txt modification (ouch)
  • change (& listen) area music (easy to listen, not to edit the .txt)
  • hexediting (like Isilveo prop1 to prop4, and so on)
  • few ds1 problem (slightly different format)
  • light preview (global *may* be easy, player light radius (mouse) lot harder)
  • workspace files (list of ds1. can save the state of selection too in another files)
  • make a sort of "precompiled" worspace : save all your work in a big-but-decoded personal file, then next time you load it, the loading should be as fast as light.


  • take a nap, zzzzzzzz

_________________
DT1 Tools - DS1 Editor - MPQ list file - Extracting D2 Animation tutorial
"Sorry I can't give you offsets or anything, my dlls are always very mutant compared to what's in the release" - Isolde, aka Peter Hu, 30 Jun 2002


Last edited by Paul Siramy on Sat Jul 27, 2002 2:45 am, edited 8 times in total.

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PostPosted: Tue Jul 30, 2002 8:34 pm 
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Joined: Thu Jun 27, 2002 12:38 pm
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Paul, you are simply awesome :) I just wished I had more time to play around with dungeon generation right now.


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PostPosted: Tue Jul 30, 2002 9:02 pm 
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indeed its awesome what these guys do for us gamers , therefore we salute you O-H

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I have seen that in any great undertaking
it is not enough for a man to depend
simply upon himself


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