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PostPosted: Sun May 26, 2002 11:02 pm 
 Post subject: ds1edit (questions & answers during development)
 
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Tadaaaaaa, as a first post here, here's a big new : my ds1edit.exe finaly allow you to start level editing.

screenshot of tristram at works, when no save was here (so no test of this, but it show more or less the selection process)
Changing Tristram

After some coding, I change some things in the Fortress, save it, test it and ... and it works
Fortress of Pandemonium test

(but I have to admit that not all the things I changed worked :( )

You can copy / paste (but just 1 tile at a time for now), delete all the selected layers, and save your map. Check the Readme.txt for further details. There are still many efforts to made to make it completly user-friendly, but at least you have now something to start with.

Warning : try to not change the tiles were there are some special tiles like the entry point of the map (portal for tristram), corpse place, etc... I'll take that into acount too, but later, and surely next week, because now my weekend is finished, so does the editor improvments :(

As a last note, I'm not sure it won't bug, or if the maps will be ok, I just made 1 test because of lacks of time, but it works, so why not for you ?

See you

Edit : change images to links

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"Sorry I can't give you offsets or anything, my dlls are always very mutant compared to what's in the release" - Isolde, aka Peter Hu, 30 Jun 2002


Last edited by Paul Siramy on Thu Jun 24, 2004 1:36 am, edited 4 times in total.

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PostPosted: Sun May 26, 2002 11:09 pm 
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woah... looks nice! im gonna go try it out now. =8o I/\ :)

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PostPosted: Mon May 27, 2002 12:01 am 
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here is a screenshot of what killingarts has done for my mod using that tool:
New act 1

:cry: Site is down, pic should show up tomorrow


Edit by Paul Siramy : just change the image to a link, according to the new TOS

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PostPosted: Mon May 27, 2002 12:59 am 
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I can't wait until we get hosted Trip :)

[img]
http://www.werewolf-johnson.com/Screen9.jpg
[/img]


Your Tools are awesome Paul Siramy, great job! I wanted to ask how animated tiles work as I couldn't find anything in the docs, and if it was possible to make certain sections of a tile impassable instead of the whole tile. Thanks again


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PostPosted: Mon May 27, 2002 1:04 am 
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Wow, a WYSIWYG level editor! Looking great! :D


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PostPosted: Mon May 27, 2002 1:24 am 
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Very splendid work:). If I create another D2X mod, I'll certainly be using that map editor quite extensively for it:).

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PostPosted: Mon May 27, 2002 1:45 am 
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Sure thing, this level editor will bring D2 moding to the next level. Paul Siramy, you're making an incredible job, your editor will rock O-H (yeah I just had to use this smiley, it's sooo cool :mrgreen: )

And you're moderator of the Tools forum as well, nothing more appropriate. All the best to you my friend ;)


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PostPosted: Mon May 27, 2002 1:52 am 
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Wow Trip, I'm very impressed with your mod. :D Very cool indeed. 8) And Paul Siramy, your tremendous help and work on ds1s and dt1s is greatly appreciated by all members of this forum. Well done. Guess I've got to postpone my mod once again so I can do some ds1 editing. :D


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PostPosted: Mon May 27, 2002 1:53 am 
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Omfg you guys rule so much, i cant wait till i finally start understandin all this mod making stuff, i wanna be able to do that lol
anyways, kickass man, geeze.

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PostPosted: Mon May 27, 2002 2:03 am 
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Apocalypse Demon wrote:
Guess I've got to postpone my mod once again so I can do some ds1 editing. :D


I can barely wait to test your mod Apocalypse Demon :)



And OMG was that screenshot taken from of a D2 mod 8-O 8-O ??? I'm speechless :D

Germinator: make yourself at home then, and enjoy; D2 modmaking is one of the good things to do in life ;)


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PostPosted: Mon May 27, 2002 2:37 am 
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I am speechless too! That's it, my mod died of serious skill envy! (heh heh) I'll just have to console myself with poking around the DLLs and unearthing unusual tidbits.

:OI:

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PostPosted: Mon May 27, 2002 6:36 am 
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Paul Siramy, with your ds1edit program, is it possible to transfer tiles from different maps to another map. Because I want to make all of Act 4 be surrounded by lava. So, I tried the fortress ds1 map, and looked for the animated lava tiles, but couldn't find them. But they are in the diablo_entry map file, which tells me that you can only choose from tiles that are found in that map file. Is there a way to put for example, an animated lava tile into the fortress map?


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PostPosted: Mon May 27, 2002 7:48 am 
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That screenshot is really, um, nice, Trip. You sure that's from D2? 8-O

On a more general note, these new forums are really good. Nice selection of smileys. :mrgreen: :) :D :rotf:

And it's sort of funny to see Apocalypse Demon having 12 posts in total...

Watcher


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PostPosted: Mon May 27, 2002 7:52 am 
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@Apocalypse Demon : Check the dt1files.txt, and the according .bat files. You have to add the lava dt1 to the fortress line (order is important, priority is from left to right). That's for my editor, but you have to do the same in a .txt of diablo2, from where this file coming from, but I don't remember the name. It's the same as mine, but with more columns.

I never try, but it should work.

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"Sorry I can't give you offsets or anything, my dlls are always very mutant compared to what's in the release" - Isolde, aka Peter Hu, 30 Jun 2002


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PostPosted: Mon May 27, 2002 7:58 am 
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finally !!

i must applause with all of my hand Paul !

so, i think my mod will stay down for a while and i'll start working on a Windows Version of your stuffs more deeper :)

Unbelievable ....

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PostPosted: Mon May 27, 2002 8:48 am 
 Post subject: Man you are the best Man out there
 
Great job Pauk i'm glad to see that your editor CAN edit :) I'm begining to think that i must get back to D2 cos now i can create my own tiles and stuff but i wont cos modding DS is so fun you can do whatever you want its awsome well i will be seen you around guys

btw soon very soon you will be realy amazed cos MOD ACADEMY is coming


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PostPosted: Mon May 27, 2002 9:22 am 
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WOW!... Excellent job Paul... Your tool will make a whole D2 playing experience different!... Keep it up!

Thanks for this tool and now I'll start working for ds1 editing...

Kewl!

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PostPosted: Mon May 27, 2002 2:10 pm 
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for the fallout screenies, do you use dt1make to make all of these new tiles ?

is it hard or not ?

i'll try to extract BG2 tiles and see if they could be converted !!

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PostPosted: Mon May 27, 2002 3:16 pm 
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Yep, I used Dt1extr, it makes a huge pcx file of all the tiles in a Dt1 maybe 2. Then you use Dtmake to convert it back to a Dt1. The only hard thing is replacing big objects like Wagons and tents since they are cut up in so many different parts. Btw did you receive those deatclaw and radscorp files? Was there anything else you needed from fallout BOS?


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PostPosted: Mon May 27, 2002 3:39 pm 
 Post subject: ds1edit error
 
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:?: I have this error

ds1edit_error() :
Virtual screen size too large


ds1edit_exit()
total bytes freed : 22149663

Do you know where to look for


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PostPosted: Mon May 27, 2002 4:07 pm 
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Nope, no idea. I didn't ask to use virtual screen in my prog, so I wonder where the problem is. Sorry.

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"Sorry I can't give you offsets or anything, my dlls are always very mutant compared to what's in the release" - Isolde, aka Peter Hu, 30 Jun 2002


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PostPosted: Mon May 27, 2002 4:56 pm 
 Post subject: Kind of plugins
 
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Using the new tools, did somebody has created some kind of plugins linked to a new level/rooms/places.
Like for example a new tristram, fortress, duriel that we can download ? :mrgreen: 8-O


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PostPosted: Mon May 27, 2002 8:34 pm 
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hey Paul, a wonderfull tool!
but I've got 3 questions:
1. I'm in the throne of darkness, and I wanna replace 4 pillars for 4 floors, how do I remove the pillar so that I can just walk over that place?
2. I wanna change act 1 town, how do I do that, coz I don't see a MS-DOS thing for act 1 town
3. is it possible to make black and white squares as a floor with this tool?

Sorry if this is said in the readme, but I can´t find it there :(

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PostPosted: Tue May 28, 2002 2:11 am 
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"1. I'm in the throne of darkness, and I wanna replace 4 pillars for 4 floors, how do I remove the pillar so that I can just walk over that place?"

Click on the pillar tiles, then right click, choose the 'floor' tabs, and select a floor tile to replace it.


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PostPosted: Tue May 28, 2002 4:43 am 
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I cant seem to get it to work what do I do I cant even get into the program sorry if I missed something in the readme but I try to understand how to use it but I fail


Can someone help me?

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