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PostPosted: Mon Sep 15, 2008 3:01 pm 
 Post subject: Back to Hellfire v1.02 released!
 
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Throne
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Age: 29
Joined: Fri Apr 18, 2003 12:38 pm
Posts: 9198
Location: Sofia, Bulgaria
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Hello everyone :) Since Patch v1.02 has been greatly delayed in time, I decided to release what I have already done and leave the rest for the next patch. I'm talking mainly about the new sidequest that I promised - sadly, it didn't make it into this patch. The new release fixes some critical bugs though and it was important to make it available sooner.

CHANGELOG
  • Fixed the bug that made the game crash after a Blood Wizard has died (thanks to Havvoric)
  • Town Portals cannot be opened in town anymore (thanks to Havvoric)
  • Fixed that bug that required you to go to Hell Level 1 before killing Diablo in order to complete the difficulty (thanks to Havvoric)
  • Globally increased monster HP, damage, resistances on Nightmare
  • Added 8 missing runewords
  • More monster variations in many levels
  • Added a waypoint in Caves Level 4 and removed the Cathedral waypoint
  • Added recipes for Warrior crafting for level 20+
  • Added different ambient lighting on levels
  • Added new boss - Nightwing the Cold
  • Act 2 vendors will sell stamina and thawing potions
  • Warcy has constant mana cost
  • Reduced Sweep mana cost
  • Burning crosses will now glow and damage nearby players
  • Lightning Demons were made more aggressive
  • Increased monster density in Catacombs
  • Reduced monster density in Worldstone Keep
  • Removed negative min-damage affixes
  • Reduced Demon Crypt levels size to about 2/3 of the original
  • Gamble prices will now be static
  • Added damage and AR affixes on staves
  • Caves entrances will now show on the minimap
  • Fixed the hotspot for the Caves "level up" tile
  • Tomb Rats won't spawn as Multiple Shot anymore
  • Balrogs won't spawn as Multiple Shot anymore
  • Act 5 mages were boosted
  • Golden Elixir will now show the original image
  • Blood Star now steals life
  • Bone Spirit now turns enemies into stone
  • Blood Star and Bone Spirit cast sounds changed
  • Rebalanced lots of runewords
  • Carvers won't blink between red and blue color anymore
  • Added Blood Knight variations
  • Diablo was boosted
  • Mephisto was boosted
  • Azmodan was boosted
  • Archbishop Lazarus was boosted
  • Staves will now drop more often
  • Leoric will drops runes again
  • Removed the Dexterity bonus from Capes (it's obsolete now)
  • Loads and loads of typos and errors fixed (thanks to D2 MOD Player)


To install the patch, simply extract the BTHPatch.mpq file in your BTH folder, where you already have v1.00 installed (replace if prompted). Then run the mod as usual. If everything is fine, you'll see "v1.02" in the lower right corner of the title screen. If you don't have v1.00 installed, refer to this thread.

Back to Hellfire v1.02 (2.24MB)

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PostPosted: Tue Sep 16, 2008 2:42 am 
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Knight

Joined: Sat Jun 28, 2008 4:25 am
Posts: 28
Gender: Male
Let me just say : :cool: :cool: YAY!!!! This patch was well anticipated!

... So... I guess it's time to start thinking about v1.03... ;)

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"I'm not giving in to security under pressure
I'm not missing out on the promise of adventure
I'm not giving up on implausible dreams" - Rush


Last edited by RushPwnsX on Mon Oct 06, 2008 1:51 am, edited 2 times in total.

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PostPosted: Mon Oct 06, 2008 8:02 pm 
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Knight
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Age: 19
Joined: Thu May 17, 2007 5:00 pm
Posts: 40
Location: Plovdiv
Gender: Male
I think the game is pretty good right now.Only one serious bug remains-fix the multiplayer under OS other than XP 32 bit.The solution is known,but onyx's coder is gone so no way to fix it :(


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PostPosted: Tue Oct 07, 2008 9:43 pm 
 Post subject: Re: Back to Hellfire v1.02 released!
 
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Knight
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Joined: Tue Sep 05, 2006 12:53 am
Posts: 25
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Although I'm not playing at the moment, the changelog sounds very good. I'm rather excited to test the changes, I hope I can find some time to play again. It seems like the patch is bringing back the times, when BTH was more difficult to beat.


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